Basic set up for an Asset Zoo in Unreal Engine.
- Create a new level. File>New Level>Default
- Save Current name and save in my maps folder.
- Delete default Sky Sphere, Player Start, SphereReflectionCapture.
- Rename Directional Light to Sun
- Change scale of Floor to say 10 x 10 x 10. Also change Z location to 0.
- Build Lighting, the disable static lighting. In World Settings check Force No Precomputed Lighting . Save All and reload map
- Adjust Sun angle
- Add Sky Dome: Content > Brushify > Materials > Sky Drag S_Skydome into scene. Reset Location to 0,0,0. Set Scale to 10000,10000,10000. Set Collision Presets to No Collision. Disable Dynamic Shadow.
- Change Sky Dome material: Duplicate MI_SkyHDR_Inst , rename MI_SkyHDR_Overcast_Inst. Drag into Details.
- Double click on MI_SkyHDR_Overcast_Inst to open it. Change Sky Texture to T_Skydome_Cloudy_D
- Add a Post Process Volume. Check Infinite Extent (Unbound). Set Bloom > Intensity to 0. Set Exposure > Metering Mode to Auto Exposure Basic
Then add and check static mesh assets.